/*
*
==============================================================================
*  Name        : 
*  Part of     : Omen Game Engine
*  Description : 
*  Version     : 1.0
*
*  Copyright (c) 2013 Lauri Kortevaara.
* 
==============================================================================
*/

#define OMEN_SOURCE

#include <OmenMath.h>

using namespace Omen;

Line3d::Line3d( const Vector3d& v1, const Vector3d& v2 ) 
{ 
    start = v1; 
    end = v2; 
}

bool   operator==( Line3d& l1, Line3d& l2 ) { return ((l1.start == l2.start && l1.end == l2.end)||((l1.start == l2.end && l1.end == l2.start))); }